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Game Devlopment Blog 12/4: Making a Bench

I made a bench model entirely in maya on my own in a few simple steps: Made one long rectangular piece Copied it to make the other boards in the bench horrizontally Made another small rectangle that went across the boards vertically Extruded the faces on both ends and rotated them, again and again to make the object "bend" Then grouped the models     (Final Product)
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Competative Game Journal

Game Title: League of Legends             Publisher:   Riot Games Year:   2009                                            ESRB Rating:  Teen Platform:   PC                                       Genre :  Massive Online Battle Arena ·           Fun Factor: It’s a fun easy to play, hard to master game. If you get bored of one champ, there’s plenty of champions to play from. You also have something to work towards most of the time. You earn IP from playing matchmade games which you use to buy more champions.  And if your too impatient, you can also use hard currency to buy them. ·           Learning Curve:  They have a tutorial in the beginning, making it easy to learn. But with how complex the game is with all the champions and variety of items, it can be difficult to master. But even if you’re overwhelmed, there’s a free to play champion rotation so you can try champions before you buy them and for the items, each champion has a recommended items tab. ·          G

Moblie Game

Game Title: Plants Vs. Zombies Heroes               Publisher:   Popcap Year:   2016                                                            ESRB Rating:  Everyone Platform:   Mobile                                                   Genre :  Collectable Card Game ·           Fun Factor:   It’s very fun, it has a variety of different episodes/adventures to play, from collecting treasure in caves, to fighting a boss rush with limited supply of health drops. The major mechanic in this game is also a lot of fun, which are copy abilities that give you powerful moves or are used to solve puzzles. ·           Learning Curve:  It starts you off with a tutorial on how to play the game, and then you’re on your own. It doesn't need much more explaining, since once it teaches you the mechanics, that’s all you need to know because the cards all have explanations on them if you tap on them, even in game if you tap on the minion, it says what it does. ·          Graphics:   T

Game Journal (Old Game)

Game Title: Kirby Super Star                            Publisher:   Nintendo Year:   1996                                                           ESRB Rating:   K+A Platform:   SNES                                                   Genre :  Adventure Platformer ·          Fun Factor:  It’s very fun, it has a variety of different episodes/adventures to play, from collecting treasure in caves, to fighting a boss rush with limited supply of health drops. The major mechanic in this game is also alot of fun, which are copy abilties that give you powerful moves or are used to solve puzzles. ·          Learning Curve:  It has a very simple learning curve with easy to understand gameplay, move lists for all the abilities, and tutorials at the beginning of each mode. ·          Graphics:  The graphics looked very nice. I like the cartoony, kid friendly style they had with the game. The graphics were also pretty simple as well. ·          Audio:  All of the soundtracks

Game Engine

A while back, I downloaded gamemaker studio 1.4. I have created a few games so far, like a top down shooter puzzle. Over the few years I've used it, it has proven to be easy to use. I find it can be easy for beginners learning to program or fairly expreniced coders. Drag N' Drop for beginners to ease them into coding and the option to excute blocks of code for those wanting something more efficent or want to do more with gamemaker. Theres also an easy system to keep track of  your resources and make a fair amount. With a resource tree that keeps track of sprites, sounds, rooms, paths, etc. Because theres a method for both to "code". The only improvements I'd like to see is maybe fixing some of the buggy functions and such, like step around, gravity, and some other stuff. I would also recommend a better sprite editor. I would consider using gamemaker considering how easy it is to use it and it'll help me keep track of my game resources.

Virtual Reality: The Future of Gaming

Virtual reality is a technology where you can immerse yourself inside a virtual world like none before. There are a few well know VR headsets in tehchnology in the world today, those being: Daydream. Google Cardboard. HTC Vive. Oculus Rift. Samsung Gear VR. PlayStation VR. OSVR. With so many VR headsets I imagine it'll give greater accessability to VR, including the ones that only require your phone to work and make it so you can take it anywere, will make VR technology more successful.  What will make this technology even more desireable? With the Vive and Occulous Rift, motion controls to help you feel even more immersed, with games like Job Simulator, where they have you do a varity of tasks using your hands. With the Phone VR Headsets, the mobility of being able to take it and play virtually anywhere. VR will change the world of gaming because you'll be able to immerse yourself even more than just looking at a screen. I feel this will